Join Us in After-School Engineering Club!
Classroom Antics is offering the following after-school enrichment programs (or clubs) for kids in grades K-5 during the 2017-18 School Year in the Cleveland, Columbus, and Cincinnati markets. Each module meets for 4 weeks, 1.5 hours after-school per week, for a total of 6 hours. There are 3 unique modules offered during the Fall, and 3 additional unique modules offered during the Winter-Spring.
Module 1: Amazing Architects
How closely have you looked at buildings and bridges? Have you thought about what goes into designing and building these structures that people use each day?
Using popsicle sticks, rubber bands, paper cups and other household materials, we will work together to build unique models of skyscrapers, suspension bridges, and ziplines. Throughout this module, we will build a bridge to help a family across a river, construct a tower for people to live, and explore scarcity of materials by paying for building supplies with Monopoly money. Each week, students will think about how people use these structures and what goes into designing and building the world around us.
- Recommended weeks: Sept. 11, 18, 25, Oct. 2
Module 2: Maker M.D.
How many unique creatures exist on this planet? Who studies how each of their bodies work to accomplish the important functions needed to survive and thrive?
Let’s go on an adventure through the human body as we work together to discover new ways to improve life for all living creatures. In this module, we will conduct hands-on activities to learn to measure how well we can see, build a mechanical leg for a human, and discuss how these inventions improve life for all living beings, animals, and organisms on this planet. We will even have an opportunity to model a rescue litter that will carry people from danger in remote areas. Throughout the module, students will design solutions for medical quandaries in everything from the human eye to a bird beak.
- Recommended weeks: Oct. 16, 23, 30, Nov. 6
Module 3: The Power of Green
How are the oceans, plants, and animals affected by our choices? How do we get electricity inside our homes each day? How do weather patterns play into our design choices?
Put on your Environmental Engineering thinking cap as we look at new ways to protect our planet every day. First, we will go to the ocean and repurpose what most people would call “trash,” into boats, cars, practical items, and even reusable bags. Then, we’ll go on land and use our resources better to help overworked bees pollinate crops and cook using the energy from the sun, instead of dirty power plants. For four weeks, students will explore and invent new ways to reduce, reuse, recycle and compost.
- Recommended weeks: Nov. 13, 27, Dec. 4, 11
Module 4: Code Breakers
How often do you use the internet? Have you ever thought about how much information you send across the Internet each day?
Everything from friendly messages to the shows we watch offer information about who we are. Security Engineers work to safeguard our personal information from hackers, and they are always developing new ways to protect society. While this may seem like a new concept, people have been trying to protect secrets even before computers were invented. Each week, we will learn about different ways to send information secretly by making our own secret cryptography keys and drawing pictures using binary code. We will also learn how computers translate directions from humans and other computers. During this module, students will learn what goes on behind the games they play, messages they send, and videos they watch. (Note: We will be coding without computers in this module.)
- Recommended weeks: Jan. 22, 29, Feb. 5, 12
Module 5: Space Odyssey
Have you ever wanted to go on an adventure where no one’s ever been before? How would you pack? What would you eat?
In this adventure, we are going to OUTER SPACE as Aerospace Engineers. First, we will think about what we should pack and take a test mission to an asteroid to gather samples. Next, we will learn about what astronauts eat and design a tiny garden for the outer space atmosphere to provide fresh food on our trip. Then, we will design our space suit, learning about how different forces in space affect the human body, to make them both fashionable and functional. In the last part of this module, we will visit Mars and build a Rover out of bamboo skewers and styrofoam plates to help scientists explore the Red Planet even after we are gone. In this module, students will think like real engineers who help astronauts get to and comfortably live in outer space every day.
- Recommended weeks: Feb. 26, Mar. 5, 12, 19
Module 6: Get Charged!
How often do you use electricity? How many different devices in your house use electricity? How many different devices power our world?
Let’s get charged as we learn about all kinds of electrical devices, from toys to smart phones. While it may seem simple for us to turn on a switch, Electrical Engineers put a lot of work into designing helpful devices that use energy efficiently. In this module, we will learn what goes on inside electronic devices, including how circuits, switches, and batteries all work together to create light, movement, or sound. Then, we will use this knowledge to build games like “Don’t Touch the Wire” buzzer game, create art with tiny “Wigglebot” robots, and send messages to people across the room using only light and sound made from LED lights and buzzers.
- Recommended weeks: Apr. 16, 23, 30, May 7
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If you are interested in bringing this enrichment program to your school or organization, please Contact Us.