PLEASE NOTE: This form is not accepted as a registration for an after-school program. This form is for schools and PTAs/PTOs to request bringing our programs to a school. To register your child for a program, please click on the orange “Register Now” button in the top-right corner of our website.
Bring an Engineering Club to YOUR SCHOOL!
Classroom Antics is accepting applications from schools for our after-school enrichment program, Engineering Club, for kids in grades K-5 for the 2019-2020 School Year in the areas near Cleveland, Columbus, Cincinnati, and Detroit. Application details and form are below.
- Each module below meets 1/week for 4 weeks, 1.5 hours after-school, totaling 6 hours.
- Modules 1-3 are offered during the Fall.
- Modules 4-6 are offered during the Winter-Spring.
Module 1: The Power of Green
How are the oceans, plants, and animals affected by our choices? How do we get electricity inside our homes each day? How do weather patterns play into our design choices? Put on your Environmental Engineering thinking cap as we look at new ways to protect our planet every day. First, we will go to the ocean and repurpose what most people would call “trash,” into boats, cars, and other practical items. Then, we’ll go on land and use our resources better to help overworked bees pollinate crops and cook using the energy from the sun, instead of dirty power plants. For four weeks, students will explore and invent new ways to reduce, reuse, recycle and compost.
- Recommended: September, October
Module 2: Maker M.D.
How many unique creatures exist on this planet? Who studies how each of their bodies work to accomplish the important functions needed to survive and thrive? Let’s go on an adventure through the human body as we work together to discover new ways to improve life for all living creatures. In this module, we will conduct hands-on activities to learn how the brain controls our movements, build a mechanical leg for a human, and discuss how these inventions improve life for all living beings, animals, and organisms on this planet. We will even have an opportunity to design a prototype hand, complete with bone and muscle models to make it move. Throughout the module, students will design solutions for medical quandaries in everything from the human blood to a bird beak.
- Recommended: October, November
Module 3: Amazing Architects
How closely have you looked at buildings and bridges? Have you thought about what goes into designing and building these structures that people use each day? Using popsicle sticks, rubber bands, paper cups and other household materials, we will work together to build unique models of skyscrapers, suspension bridges, and ziplines. Our projects will model different structures, all the way from ancient egyptian pyramids to modern houses. We will explore scarcity of materials by paying for building supplies with Monopoly money. Each week, students will think about how people use these structures and what goes into designing and building the world around us.
- Recommended: November, December
Module 4: Secret Agents
How often do you communicate with someone else during the day? How many different tools do you use to communicate? Come chat with us as we explore all the different ways humans, animals, and computers communicate with one another. Did you know spiders could send messages in their webs long before websites existed? We’ll have a chance to recreate that. We’ll also study electronic devices that allow us to communicate, as well as how people communicated over long distance before phones were invented. We’ll even build a flashlight to send messages, using a cryptic code. To do this, we’ll learn about secret codes that people have used over the years to keep their messages private and how computer engineers still use secret codes today. Students will also engineer a secret safe to keep all of their messages and belongings from enemy eyes. In this module, students will take the role of a communications engineer and talk about the many ways we connect to one another.
Recommended: January, February
Module 5: Space Odyssey
Have you ever wanted to go on an adventure where no one’s ever been before? How would you pack? What would you eat? In this adventure, we are going to OUTER SPACE as Aerospace Engineers. First, we will think about what we should pack and take a test mission to an asteroid to gather samples. Next, we will learn about what astronauts eat and design a tiny garden for the outer space atmosphere to provide fresh food on our trip. Then, we will design our space suit, learning about how different forces in space affect the human body, to make them both fashionable and functional. In the last part of this module, we will visit Mars and build a Rover out of bamboo skewers and styrofoam plates to help scientists explore the Red Planet even after we are gone. In this module, students will think like real engineers who help astronauts get to and comfortably live in outer space every day.
- Recommended: February, March
Module 6: Get Charged!
How often do you use electricity? How many different devices in your house use electricity? How many different devices power our world? Let’s get charged as we learn about all kinds of electrical devices, from holiday lights to city power grids. While it may seem simple for us to turn on a switch, Electrical Engineers put a lot of work into designing helpful devices that use energy efficiently. In this module, we will learn what goes on inside electronic devices, including how circuits, switches, and batteries all work together to create light, movement, or sound. Then, we will use this knowledge to build games like “Don’t Touch the Wire” buzzer game, create art with tiny “Wigglebot” robots, and even visit Cromwell’s toy shop to design our own moving toys.
- Recommended: April, May
Host These Programs
If you are interested in bringing our after-school enrichment program, Engineering Club, to your school or organization, please read the following information and fill out the form below.
After-School Facility Application Form
The purpose of this form is for a potential partner facility to request an after-school program from Classroom Antics at their location. This ensures Classroom Antics’ understanding of what is being provided by a facility for the purpose of running an after-school club at their location. This document shall be completed by the facility coordinator and submitted to Classroom Antics for their review, confirmation, and acceptance.
Our after-school programs are for students in grades K-5. There are 6 modules per school year, divided up by semester. Each module is 4 weeks long, meeting one day per week. In order for the programs to run, there is a minimum of 4 kids and maximum of 12.
Classroom Antics Requirements
To be approved to host Classroom Antics after-school programs, a school must meet the following requirements:
- Hold the after-school program in a room, such as an art or science room, that has tables appropriate for projects (not individual desks). Generally, six-foot tables or large round tables work best.
- Allow Classroom Antics to handle registrations.
- Provide a makeup day in-between modules for inclement weather or cancellation.
- Accept our $75/student program fee, without any split of cost. If there are costs the school needs to collect, they can be added in addition to our program fee.
- Allow Classroom Antics to send flyers home with kids from school.